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Cariona

Post subject: Finn's lute bugged

Posted: Sat Apr 21, 2012 2:27 am

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Layman
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Joined: Sat Apr 21, 2012 2:24 am
Posts: 9
ES Games: skyrim, oblivion
Platform: pc
UESPoints: 0

Ok so i got finn's lute and gave it the lady at the bards collage but its still saying that i need to find it, what am i suppose to do and how do i give it to her again?

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TristanAL

Post subject: Re: Finn's lute bugged

Posted: Sat Apr 21, 2012 2:33 am

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Initiate
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Joined: Mon Dec 19, 2011 5:53 am
Posts: 38
Location: Nurn
ES Games: Oblivion GOTY, Skyrim, ESO
Platform: Xbox 360, PC
Other Profiles: Xbox: TALMDL
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I to have the same problem, I'll try and see if I can figure out how to fix it. Marking this post so I can reply with the answer later.


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Cariona

Post subject: Re: Finn's lute bugged

Posted: Sat Apr 21, 2012 7:51 am

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Layman
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Joined: Sat Apr 21, 2012 2:24 am
Posts: 9
ES Games: skyrim, oblivion
Platform: pc
UESPoints: 0

Well thanx UESP Forums • View topic (17) I wonder if there is a code or something that can fix the bug

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Mefris Elmek

Post subject: Re: Finn's lute bugged

Posted: Sat Apr 21, 2012 11:37 am

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Master
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Joined: Sun Oct 09, 2011 6:18 am
Posts: 1133
Location: The Imperial Library or The Arcaneum
ES Games: Daggerfall, Morrowind, Oblivion GOTY, Arena, Skyrim + DLCs | Battlespire/Redguard (bug fests that I didn't manage to complete)
Platform: PC,PS3
Status: Reading...
UESPoints: 0

Cariona wrote:

Well thanx UESP Forums • View topic (24) I wonder if there is a code or something that can fix the bug

setstage bardscollegelute 40 UESP Forums • View topic (25)


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Cariona

Post subject: Re: Finn's lute bugged

Posted: Sat Apr 21, 2012 12:39 pm

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Layman
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Joined: Sat Apr 21, 2012 2:24 am
Posts: 9
ES Games: skyrim, oblivion
Platform: pc
UESPoints: 0

OH THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU!!!!!!! how and where did you learn that. UESP Forums • View topic (31)

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Avron the S'wit

Post subject: Re: Finn's lute bugged

Posted: Sat Apr 21, 2012 1:50 pm

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Grand Master
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Joined: Thu Aug 12, 2010 2:21 am
Posts: 2578
Location: USA
ES Games: All of them!
Platform: PC
Status: Still a s'wit.
UESPoints: 5

Cariona, the console advance stage option works by telling the story to progress to a certain stage, or chapter, in the quest. Each part of a quest is a different chapter to help progress it along (and give you journal updates, set certain things in motion, etc.). For each of these you can find them on the quest page for that storyline over at the wiki - yours is right here, in fact! - and then enter it into the console on the PC. If you go to the bottom, you will see a chart. To the left is the stage, and to the right the objective / journal entry.

But don't use the console unless you know what you're doing! You can really break your game by doing so. Hope that helps you!

And welcome to the UESP! UESP Forums • View topic (38)


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Cariona

Post subject: Re: Finn's lute bugged

Posted: Sat Apr 21, 2012 3:19 pm

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Layman
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Joined: Sat Apr 21, 2012 2:24 am
Posts: 9
ES Games: skyrim, oblivion
Platform: pc
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Sweet thanks. Good to know for future reference. This helps me out a ton you guys rock!

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H8Ball

Post subject: Re: Finn's lute bugged

Posted: Sat Apr 21, 2012 10:24 pm

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Grand Master
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Joined: Sun Mar 01, 2009 11:46 pm
Posts: 2062
Location: North Tyneside (Geordieland), UK
ES Games: Morrowind GOTY, Oblivion, Skyrim
Platform: PC
Status: Mega-burping at Dragons (with Dragonrend)
UESPoints: 0

Tip: ALWAYS create a new save (not an Autosave or Quicksave) before using any developer console commands, then test to make sure nothing has gone wrong with the quests that might conflict. OK, it's impossible to know without wasting time playing through them in every possible combination of ways, but at least you have a save to revert to if things go wrong later.

This is why Bethesda should be writing quests in a way that ensures NO quest can conflict with any other. As it stands, the number of possibilities for conflicts quickly grows exponentially, making it impossible to fully debug ALL quests in anything less than years, even decades. And guess who has THAT job? Yes, US, the Players. We're Bethesda's unpaid Beta testers.


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Cariona

Post subject: Re: Finn's lute bugged

Posted: Sun Apr 22, 2012 12:52 am

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Layman
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Joined: Sat Apr 21, 2012 2:24 am
Posts: 9
ES Games: skyrim, oblivion
Platform: pc
UESPoints: 0

Wow you make a good point. i don't know what to say to that lol. I'm so used to playing the games that don't give you a lot of free will and make it so you have only one option. Playing this game where I have a lot of different options is so hard for me. I can't decide!!!! and then I'm going back second guessing myself. its a real delema.

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Mefris Elmek

Post subject: Re: Finn's lute bugged

Posted: Sun Apr 22, 2012 6:06 am

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Master
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Joined: Sun Oct 09, 2011 6:18 am
Posts: 1133
Location: The Imperial Library or The Arcaneum
ES Games: Daggerfall, Morrowind, Oblivion GOTY, Arena, Skyrim + DLCs | Battlespire/Redguard (bug fests that I didn't manage to complete)
Platform: PC,PS3
Status: Reading...
UESPoints: 0

Cariona wrote:

OH THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU!!!!!!! how and where did you learn that. UESP Forums • View topic (61)

I'm glad I could assist you. UESP Forums • View topic (62)

Quote:

Wow you make a good point. i don't know what to say to that lol.


UESP Forums • View topic (63) UESP Forums • View topic (64) for some reason I was expecting that response UESP Forums • View topic (65) UESP Forums • View topic (66)


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